MITRA (2022)
MITRA is an experimental Sound-based Game that I had created for my Game Art and Sound course. In this game, you have to find objects around an abandoned house by tracking the noise they make with a Geiger Meter. MITRA was created on Construct3 with me using Adobe Audition, Reason 12, and ChipTone to create the Sound.
Game Link:
micaityl.itch.io/mitra-wip
Game Link:
micaityl.itch.io/mitra-wip
CONCEPT DESIGN: Mecha Mayhem (2023)
Within a small group, I had helped lead a Team into creating both a Pitch Deck and a Prototype within a short period of time. This game is a bullet-hell game with heavy inspiration from Luca Galante's "Vampire Survivors" with a Japanese Mecha aesthetic. I had also worked on creating A Sound Concept for this Hypothetical Game.
I have also attached a .pptx of the Game's Pitch Deck below.
I have also attached a .pptx of the Game's Pitch Deck below.
mecha_mayhem__2_.pptx | |
File Size: | 28553 kb |
File Type: | pptx |
CONCEPT DESIGN: Full Steam Ahead! (2023)
Within a Small group, I had helped with the Sound concept for a Pitch Deck for a Steampunk Game based on the rules of Chess. Using mechanics of the piece movement of the original game, this "Proof of Concept" was proposed to be an adaptation to bring the classic board game to being a Tactics Strategy game for PC.
Below I have attached a .pdf of the Game's Pitch Deck and a Link to the Game's Sound Design Concept.
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CONCEPT DESIGN: Simply Survive (2022)
Simply Survive was my Concept Design for my final Pitch Deck assignment from a Game Design I course. I focused on creating an idea for a Motion Capture based game meant for exercise with a fun story alongside it for Players to enjoy while working out.
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