GAME PROTOTYPE: MITRA (2022)
MITRA is an experimental Sound-based Game that I had created for my Game Art and Sound course. In this game, you have to find objects around an abandoned house by tracking the noise they make with a Geiger Meter. MITRA was created on Construct3 with me using Adobe Audition, Reason 12, and ChipTone to create the Sound.
micaityl.itch.io/mitra-wip |
TWINE PROJECT PROTOTYPE: Concept for Mystery Text Game (2023)
For my Final Project in my Narrative Design course I had written a small Prologue for a Mystery Game following a young woman trying to find out which one of her family members had killed her Uncle. I had written this Project in Twine to work with branching storytelling.
https://rateb.itch.io/concept-for-mystery-text-game
https://rateb.itch.io/concept-for-mystery-text-game
CONCEPT DESIGN: Simply Survive (2022)
Simply Survive was my Concept Design for my final Pitch Deck assignment from my Game Design I course. I focused on creating an idea for a Motion Capture based game meant for exercise with a fun story to come with it for Players to enjoy while working out.
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MOVIE: "Vibrant Colors in a Grayscale World" (2019)
GAME JAM PROJECT: Clock Out (2022)
I had created a short game for a small Game Jam that had the theme of "Time Crunch." With my Group we had created a short Platformer based on a fictional story of the deteriorating work effort of a Programmer during an intense time crunch at work. I had focused on making the Level Design for the Game as well as the Music and Sound Design.
Link to Repository: https://github.com/Excailibur/Game_Jam
Link to Repository: https://github.com/Excailibur/Game_Jam