"Go! Save the Queen!" is an upcoming game releasing in Spring 2024 that is a reverse tower-defense game where you control an army of ants trying to protect different Queens as they walk across the map. For this title I had assisted the team in creating SFX and implementing their game's audio through the 3rd-party software, FMOD, into their build on Unity.
Deeper Dive: The First Queen's SFX
Promotional GIF of an old version of "G!STQ!"
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In the first level of the game, you are protecting a Queen who happens to be a Corgi dog. For this Level, I had needed to have a simple "Idle" Bark SFX and a "Hit" SFX for the Queen when an enemy (another bug) hits her.
To get the audio of a dog barking I had recorded live samples from my Grandparent's dog that I had recorded on my phone during a visit to their house and cleaned the audio using Audacity. I had also pitched the voice upwards to get a more cartoonish feel for the barks as the Team had requested for the SFX to be similar in vein to Hanna Barbera. |