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Sound Design/Programming

Sound Projects

Go! Save the Queen!   
(Published Title)

I was the Audio Director for the Indie game, Go! Save the Queen! with ANTS LLC. I concepted what the soundscape of the game would sound like, created the SFX through foley and edited them using Audacity, engineered them through FMOD, and lastly integrated the audio events into Unity using C#. 
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Desecration
(Published)

Outside of my work as the Producer of the game, I am also one of the sound designers and audio programmer for Decomposition​. I assist the Sound Lead, Dominic Bennett, in creating SFX for the game and creating events in FMOD to implement into the Unreal Engine 5 blueprints for this game.
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Crow Heist
(In Development)

I am the Audio Director for the upcoming game, Crow Heist, releasing in 2027. I am working with the Audio team in directing the soundscape of the game, assistance in the creation of SFX, and helping with the audio programming of the game using FMOD. 
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Forecast
(In Development)

Outside of my work as the Producer of the game, I am also one of the sound designers and audio programmer for Forecast​. I assist the Sound Lead, Brenden Wood, in creating SFX for the game and creating events in FMOD to implement in C# to the Unity project for this game.

 ​Full Steam Ahead!
(Conceptual Project)

Within a Small group, I had helped with the Sound concept for a Pitch Deck for a Steampunk Game based on the rules of Chess. Using mechanics of the piece movement of the original game, this "Proof of Concept" was proposed to be an adaptation to bring the classic board game to being a Tactics Strategy game for PC.
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A Chef's Kiss

A Chef's Kiss was a conceptual project that me and some of my sound design peers had done during our Junior year. Our task was to assign ourselves to create soundscapes with unique "themes" and I received "Cooking" for mine. In the webpage above, I go into my approach to making a soundscape for a game about cooking with samples of what the game could sound like if it were to be made.

Mecha Mayhem
(Conceptual Project)

For this game I made a soundscape inspired from class Sega Genesis Games and mecha anime. This project was conceptual and will never be made, however I made a webpage in the style of a "sound bible" for the title as if there were to be a full soundtrack/SFX suite.
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Survival Shooter FMOD 
(Experimental Project)

For one of my Final Projects in a course I took on "Sound for Interactive Media" I recreated a Soundscape for an Unity "Shooter Tutorial" prototype. The link above will have my explanation video of how I created the project and also Gameplay footage of the prototype with my audio in it and playing.
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  • Home
  • Betar's Random Reports
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    • Game Development >
      • Crow Heist
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    • Sound Design
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