Who am I?
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From the Crossroads of America, Indiana, I am an experimental storyteller who creates interactive media. I started off by making self-drawn and printed comic books that I sold on the playground while I was in 1st grade for $0.25 a copy. Despite being an early success, I had to return the money I made as my teachers did not liked how I was charging money for comics in Elementary School.
Since then I have ventured out into video editing, game development, writing, photography, and much much more. My strives to innovate the ways we tell stories as led me to become the Co-Founder of my Midwest-based Game Development Studio, Cozy Crow Studios, where I've produced the 3D horror game Desecration and am currently producing our next project Crow Heist. I also freelance in games journalism with my articles being shared on How-To Geek and Game Developer. I'm always out to integrate new and creative ways for people to experience stories. |
Check Out My Work!
Highlight: Indie GameDesecrationDesecration (2025) was my Senior capstone project for my Bachelors of Science in Game Design from Indiana University. I worked in various roles on the project with me leading a team of over 20 people as the Producer. The game follows Gareth Zeal in a narrative horror experience where he suffers from the sins he's committed in an attempt to save a family member from a gruesome fate.
Highlight: Blog PostThe Maneki-Neko of Gōtoku-JiWhile I was traveling Japan (日本) in March 2024, I had come across a temple that appeared to have hundreds of "Lucky Cat" statues within it. In this blog post, I will briefly go into the history of Gōtoku-Ji (豪徳寺) and its modern connection with Maneki-Neko (招き猫).
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Highlight: Game TeaserCrow HeistFor my studios upcoming 2027 "comedy stealth" game I helped our team create a short teaser to introduce our game's main character, Crowley. I helped with the production, audio direction, and the video editing of the teaser.
Highlight: Sound WorkGo! Save the Queen!Go! Save the Queen! was a project I worked as a Sound Lead with A.N.T.S. LLC where I developed, managed, and maintained their game's FMOD project. I also created foley SFX for the game and helped with the music implementation of Braden Marksberry's works.
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